Mon, 29 August 2016
Join us for our review of Wings of the Goddess!
Final Fantasy XI: Wings of the Goddess
Wings of the Goddess is the fourth expansion for Final Fantasy XI. It was released for the PlayStation 2 on November 20, 2007 in the US and Canada, and on the 22nd of November in Japan. The PC release would follow just one day afterwards. This expansions main mission content was released via a series of patches, and it was just over three years after it’s release that the final missions were released. The expansion featured the addition of two new classes; the dancer, and scholar. Neither of which were used by Joe or I. All of the tracks present in WOTG were composed and arranged by Naoshi Mizuta.
The story begins upon examining one of the Cavernous Maws located around Vana’diel. These objects greatly resemble Atomos from FFVI. The maw engulfs the character, and sends us back in time. We’re only about 20 years in the past, which puts us right in the middle of the great Crystal War. (See beginning cutscene) The game begins similarly to the original nation missions, where you choose to align yourself with one of the three main missions. Joe and I decided to go with Bastok. Surprise surprise…. We then start helping to prepare for the Crystal War.
Each expansion of Final Fantasy XI has featured a female npc protagonist. It started out with Lion, moved on to Prishe, Nashmeria, and now the energetic dancer Lilisette. Lilisette is the daughter of Sir Ragelise, the captain of the Knights of the Ironcrest Hawk, and is ordered to take back the La Vaule area from the Orcs. We meet up with Lilisette when she tries to capture another of our recently acquired comrades named Cait Sith. Cait Sith reveals herself as the tears of Altana, and informs the player that the cavernous maws are tiny versions of Atomos, who is attempting to devour everything from the peaceful timeline that we knew before entering the expansion.
As if two different times weren’t enough, there’s a third… Altana reveals to us that our hero, Elhusk, and Lilisette are the Wings of the Goddess. She has chosen us to do her bidding, and prevent a future brought on by Ultemaci… I mean, Queen Lilith. All the while, Atomos is stubbornly devouring all things visible. We also get a bunch of cutscenes regarding the Shadow Lord. He punishes the hell out of his enemies.
Lillisette and her mother, Portia, end up getting captured by Lilith, but of course, we break them out. Before we confront the evil wench Lilith, we first run into our Bastok specific questline. This questline features the Crystal War from Bastok’s view. There’s plenty of betrayal, subterfuge, and even an assasination via tonberry. We also learn some very interesting facts about Zeid’s past….
Another interesting aspect of this expansion is Mayakov. Mayakov is the flamboyant, lisp happy leader of the dancing troupe that Lilisette is a part of. Not much else can be said about Mayakov, but man. He’s definitely gay.
The party then confronts Lilith at Castle Zvahl, otherwise known as Ultemacia’s Castle. Upon reaching her chamber, Lilisette disappears! Atomos has finally consumed the timeline where she existed, and she is no more. We then embark on a super long quest to obtain memory fragments. This quest was probably my favorite part about this expansion. I am literally obtaining fragments of memories, and combining them to remanifest the existence of a character. Fucking epic. Once we find all of the fragments, we bring Lilith back into existence, and go on to fight Lilith and her goons.
We then discover the true identity of Lilith, but won’t reveal it on this show. Atomos stops devouring everything like a fat fuck. Everything is golden.
Now, what kind of Final Fantasy would this be without a wedding scene! We then witness the wedding of Portia and Sir Ragelise, and the expansion comes to a close.
-Atomos v. Lilisette fight where we both died, but Lilisette rocked him
-That fucking quest where I had to run around to all of the agents, and blow up the mine shafts.
-Zeid is a complete badass
-Volker is Solid Snake
Mon, 22 August 2016
This week, we invite Troy Cavanaugh on for a very special Patreon episode. We discuss his history with the series, and are even graced with a new version of Stump The Host with an excellent reward. We also discuss the recent delay of Final Fantasy XV, and touch base on the current Rotten Tomatoes score for Kingsglaive. Enjoy the grind!
Special Request Mixes:
Mon, 15 August 2016
It's time! We review Treasures of Aht Urghan, the third expansion for Final Fantasy XI. We discuss the story arc, and review the pro's and con's of this expansion to Final Fantasy XI. We dive into the comedic dialogue from Naja Salaheem, and delve into the intense rivalry present between Odin and Alexander. Enjoy the review!
Direct download: UFF_117_TreasuresofAufuckitimnotgonnaspellit_mixdown.mp3
Category:general -- posted at: 12:00am MST
Mon, 8 August 2016
This week, Kaleb and Joe discuss the storyline in Chains of Promathia. We're currently about halfway through The Treasures of Aht Urghan.
Chains of Promathia
Final Fantasy XI: Chains of Promathia was released on September 16th, 2004 in Japan, and September 21st, 2004 everywhere else. This is the only expansion thus far that didn’t include new jobs. Just like with Rise of the Zilart, the games main composer and arranger is Naoshi Mizuta. We also get a return of XI’s Distant Worlds, featureing Izumi Masuda.
The story starts out in Delkfutt’s Tower, with a bunch of Jeunoan scientists getting blasted by an explosion, due to a reversal of the energy flow to the crystal. The Ducal guard rush to the scene, and encounter a boy, who they take back to Jeuno. When we visit the kid, he gives us an amulet.
We skip a bit ahead, where Bahamut emerges from the water, giving us a warning that the Keeper of the Apocalypse is near. We then adventure to the three crags, Holla, Mea, and Dem, and are drawn into Promyvion. We defeat the enemies in this area, and come to the MotherCrystal. It is here that we run into Nag’molada, a Juenian diplomat. He attempts to slay the adventurer, to keep the crystal safe, but is stopped by the mysterious boy from earlier. When we reach a later crag, Nag’molada reveals that the boy has released Emptiness, a destructive force, on the crystal.
Once we defeat the Empty at the mothercrystal, we travel to the Tavnazian Archipelago for the first time. When we’re unconscious, a group of Tarutaru’s, the Chebukki Siblings, steal our amulet to take to the leader of Tavnazia, Prishe.
Prishe returns to town with her friend Ulmia after checking the area out. She informs the party of monsters amassing at Cape Riverne. Prishe returns our amulet, which is oddly identical to hers. Prise then wants to confront Bahamut in Cape Riverne for answers, and finds out that Nag’molada and the Chebukki triplets are already there. We run into Nag’molada singing an ancient song to Bahamut, proving that he is a Kuluu. Bahamut decides to honor the ancient pact made with the Kuluu ages prior. Bahamut is subdued by Esha’ntarl, a Zilart, subdues Bahamut in a magic web.
We then travel to Jeuno and turn ourselves in. We are wanted for treason, after all… We speak with Esha’ntarl, who by the way is smokin', suspects that the young man from earlier in the game is the Keeper of the Apocalypse, and charges us with capturing him to prove his innocence.
We then embark on a comical quest in Windhurst, where the Chebukki triplets are attempting to find their long lost father. Prishe is hospitalized, and given your amulet to stabilize her condition. The boy is spotted in Pso’Xja, and we head there. We then battle Diabolos, and realize we’ve been drawn into a dreamworld. The boy arrives, and rescues Prishe. We also find out that Tenzen, another of our companions, has a blade that houses Phoenix. Phoenix requests help from Diabolos, but instead is offered to stay in the dream world to avoid the shittiness of reality. It should be noted that Phoenix and Diabolos are two of the five terrestrial avatars charged with the protection of Vana’diel. The others are Carbuncle, Fenrir, and Bahamut. The party then seeks out Bahamut again, searching for answers.
We meet up with Bahamut, and request his aid. He sends one of his cronies after us, and we kill it. Afterwards, Bahamut tells Phoenix that she’s wasting her time, and that the Emptiness will win. The party recognizes a song that Phoenix starts singing, and Bahamut and his wyrms. We find out that the Emptiness is the will of the Twilight God, Promathia, who cursed mankind for trying to reach Paradise.
Prishe then reveals that she had an accident as a child when she came into contact with the baptismal vessel deep below the church, which has stopped her aging. We travel to a statue of Promathia, where he reveals that he desires resurrection, and death.
The party heads to Pso’Xja to arrive at the Vazhl mothercrystal. Nag’molada and the boy both appear, and it is revealed that the baptismal vessel is actually the Eye of Altana, used to turn Emptiness into Magicite. The amulet that we were given was once given to the Kuluu by the Zilart to contain the darkness. It also allows you to communicate directly with the mind of another. SHINING!!!!!! We finally get the boys name, although I wish you luck in pronouncing it; Selh’teus. He is the sole survivor of the disaster at Al’Taieu, that destroyed the place thousands of years ago. We wake in Promyvion, and have to rescue Tenzen, Louverance, and Ulmia, who have been captured within the darkness. We meet up with Diabolos and Prishe, and discover that Selh’teus came from Al’Taieu to protect the celestial capital, which wasn’t destroyed, only hidden beyond the fifth mothercrystal. Prishe then resolves to kill The Keeper of the Apocalypse, which will allow Bahamut to not kill everyone.
Prishe goes missing for a little bit, and the party splits up to investigate. We meet up with my favorite character of this expansion, a Galka named Jabbos. Jabbos has what I’d imagine is the voice of Christian Bale’s Batman, as he speaks…..and then…..pauses….a…..lot….. He’s been living with Moblins for far too long, and the beastmen have begun to think that they are the children of Promathia. The beasts believe that they are, and continue digging ith this expectation, but Jabbos knows that the Moblins were born long after Promathia had died. They get pissed when they find out, and Jabbos joins up.
We then find out that Prishe has a bit o magicite stuck in her chest, which is probably just as uncomfortable as it sounds. She runs off, and Bahamut is found beyond the sea of clouds, and Cid begins working on an airship that can reach him. Prishe is spotted in Jeuno, and we head to find the little shit.
The NPC’s Tenzen, Louverance, Jabbos, and Shirakee Z… ugh… all come to the conclusion that Prishe is the Keeper of the Apocalypse who is intended to awaken the Twilight God, using the power of song.
Esha’ntarl reveals that defeating the Keeper of the Apocalypse will only set the darkness free to possess another, and that the only way to break the cycle is to resurrect Promathia, and defeat him in God form in front of the mothercrystal. The party gets on Cid’s airship, and meets up with Prishe and Bahamut. She reasons with Bahamut, and he reveals that she is no longer the Keeper of the Apocalypse, and that the true keeper is in Al’Taieu. Bahamut then reveals a crazy plan to destroy mankind in order to keep Promathia from enveloping everything, and entering Vana’diel. He then attacks us with Megaflare, and is blocked by Tenzen, and his Phoenix blade. We jump ship.
We failed to outright defeat Bahamut, and Phoenix sacrificed herself, making ole Tenzen’s blade normal, and boring. Cid mentions a red light shooting up from the Sea of Shu’Meyo has appeared. He sends us out to get supplies, and studies the Eye of Altana to repair the airship. The airship is hijacked by the Chebukki triplets, and Tenzen. Tenzen was instructed by Phoenix to kill the Adventurer, but obviously gets his ass whooped. We then get teleported to the fifth mothercrystal in Al’Taieu.
In Al’Taieu, we are beckoned to the Grand Palace of Hu’Xzoi. We enter, and regain the light of the four other mothercrystals. Selh’teus explains that the Emptiness extracted from the Kuluu had been manifested into Promathia, and had been sealed in the audience chamber. Nag’molada breaks the seal, and frees Promathia. Nag’molada is swallowed in Emptiness, teaching him that all the children of Vana’diel were born from Promathia. The god then attempts to get in.
We join Prishe in the Empyreal Paradox, where Selh’teus attempts to slow Promathia down. Then, the epic fight… When Promathia reaches his end, Prishe casts the Star of Tavnazia at him, and we unleash the light of the mother crystals, allowing the tears of Altana to rain down upon us. Promathia is crushed, and returns to the mothercrystal. Emptiness is revealed as the physical manifestation of death itself, and even the god Promathia, would die when faced against it. We again learn about the origins of Vana’diel, and all of it’s races. Everyone goes their separate ways, and Prishe’s magicite melts away, making her mortal once again.
The Song: https://www.youtube.com/watch?v=dSt8vifJG38&list=PL85AED8D3D495397D&index=21
Thu, 4 August 2016
Join us for another Final Fantasy Unlimited Commentary. Enjoy!!
Mon, 1 August 2016
This week, UFF joins Kaleb Craig for a special discussion episode. This time, we clean up all of the remaining forum questions. This is to make way for our new website at ultimafinalfantasy.geekdomentertainment.com We also take some time to catch up to what Craig has been up to in the Final Fantasy universe, which is about as much as one would expect. Enjoy the catch-up, and join the new forums!