Ultima Final Fantasy | The Ultimate Final Fantasy Podcast

Final Fantasy XII began development in the year 2000, after Final Fantasy Xi’s announcement, and would become the game with the longest development time in history when it was finally released in 2006. The development was a tumultuous one as well as an expensive one, costing 35 Million USD to create, an estimated 12 million more than FF10.

 

The game was to be co-directed with Hiroyuki Ito (of FF6 and FF9 fame) and a man named Yasumi Matsuno, who had previously helmed and penned the very popular game Vagrant Story as well as Final Fantasy Tactics. It was Matsuno who had come up with the story of FF12, and Ito, along with battle designer Hiroshi Tomomatsu, was well underway with the creation of his new FF battle system called the “Active Dimension system”, drawing inspiration from the plays in American football.

 

It was to be a truly glorious combination of Square’s creative teams.

 

And Square-Enix spared no expense. The art team was shipped off to Turkey to draw up design ideas for the game, and much of the early development of FF12 was based upon custom-creating the tools used to make the game, drawing upon the same game engine as FF11 to create a type of MMO experience in a single player game.

 

A couple things about the early iterations of Final Fantasy 12:

  • There was a planned 2-player mode.

  • There were plans to allow for recruitments of non-player characters to join in mob hunts.

  • There was a job system.

  • Basch was initially meant to be the main character of the story.

 

But, as I said before, FF12’s development was a troubled one.

 

Halfway through production, Hironobu Sakaguchi, series creator, quit Square-Enix altogether, taking a huge chunk of the Final Fantasy XII development team with him to his new company, Mistwalker. Devastated by this blow to the project, co-director Yasumi Matsuno refused to come to work for a month after the split.

 

Rumors are that Matsuno was extremely temperamental after that. And in 2005 Matsuno stepped down from his position, claiming illness as the cause. He has since stated that though he had in-fact been sick, he felt he had disappointed the staff, shareholders, and fans who were looking forward to the game. Matsuno would later follow Sakaguchi to Mistwalker to work on the game Terra Battle.

 

Series veteran Nobuo Uematsu would also bow out of this Final Fantasy, leaving Square in 2004, Uematsu’s only tracks appearing on FF12 would be Final Fantasy’s main theme and the ending song, fitting called “Kiss me Goodbye”.

 

Hitoshi Sakimoto was the primary replacement for Uematsu, with a handful of tracks created by Square-Enix composers, Hayato Matsuo and Masaharu Iwata.

 

To finish up the game, Matsuno was hurriedly replaced by Hiroshi Minagawa to salvage the game. Later, that same person would be one of the staff members sent to save another troubled FF game, FF14.

 

Within this environment of ever-changing staff members, there were some ever-changing aspects of the game tacked on:

  • The planned 2-player mode and NPC recruitment were dropped from FF12 due to hardware limitations, and the fact that trying to implement those systems would cause too many delays.

  • The Job system was dropped as Square-Enix decided that such a complex system would “confuse the players” as well as make the game’s development even longer. This would later be put back in, in a way, with the release of a game called “Final Fantasy XII International Zodiac Job System” in 2007.

  • And lastly, Basch was deemed as too old and too tough of a character for the target demographic of the game, and in order to make up for this, the characters Vaan and Penelo were created. Vaan starting out as a tough guy and ending up an outgoing, spunky kid.

 

In 2005 a playable demo of FF12 was released with the game Dragon Quest 8, and in March of 2006 the full game followed in Japan. In october of 2006, North America received the game, and in February of 2007 it was released in Europe and Australia.

 

Despite all the setbacks, FF12 was a large commercial success, selling over 5 million copies and becoming the 4th biggest Ps2 game of 2006. It was also a mega-hit critically, winning multiple game of the year awards, and recieving top scores by many critics.

 

Yet, a few years later and FF12 is nearly forgotten. Often seen as a low-point in the series, many fans of the Final Fantasy series see 12 as a disappointment. In one of the reviews for the game, Gamespot criticized it for having the weakest soundtrack in the series, and many a youtube reviewer have expressed disinterest in the weak characters of Vaan and Penelo, saying that they had nothing to contribute to the story. Series creator Hironobu Sakaguchi said he couldn’t play more than the first 20 minutes, and executive producer Akitoshi Kawazu stated that although he was happy with the perfect famitsu score of 40/40 for the game, he felt that it was far from perfect, and that the storyline did not meet expectations.

 

The legacy of FF12 is a conflicting one indeed…

 

Remixes

https://www.youtube.com/watch?v=2pCzY801ZHE

https://www.youtube.com/watch?v=yHSpGvd-Jy8

https://www.youtube.com/watch?v=LsrgyCn8adU

https://www.youtube.com/watch?v=VWAJZ7rU2PY

https://www.youtube.com/watch?v=Cv73PYw71rk

https://www.youtube.com/watch?v=aX-wPtcq700

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#finalfantasy #jrpg #gaming #squareenix

 

Direct download: UFF_63_FF12p1_mixdown.mp3
Category:general -- posted at: 12:00am MST

This week, Kaleb prepares another Mythic Origins episode. Enjoy!

Mythic and Literature Origins of Rare Game from Final Fantasy XII

 

Aspidochelon- Likely derived from Aspidochelone, which according to medieval bestiaries is a huge sea creature that resembles a whale or turtle.

 

Dismas- May refer to Saint Dismas, who according to Christian belief was one of the two thieves crucified alongside Jesus. The other thief, Gestas, mocked Jesus for not saving them, Dismas was accepting of his punishment, and asked to be remembered in Heaven. In many traditions, Dismas is on Jesus’ left, which is why some depictions of the crucifixion depict his head tilted to the right, toward Dismas.

 

Arioch- Hebrew name that means fierce lion. It originally appears in the BOok of Genesis, being the name of the “King of Ellasar.”

 

Aeros- This one is pretty straightforward. Aero is a Greek prefix relating to air and flight.

 

Kris- The kris is a dagger from the Malayan archipelago. It is often made with a wavy blade, and is used for both spiritual means and as a weapon.

 

Ishteen- Means one in Ancient Assyro-Babylonian language. This is symbolic, due to this rare game only appearing once, as he is a Trophy Rare Game.

 

Chocobo- Chocobo derives from a Japanese Brand of Chocolate malt ball, Called ChocoBall. The mascot for the product is Kyoro-chan, a bird who says kweh…. WTF!!7

 

Anubys- Obviously derived from Anubis, the greek name for the Jackal-headed god associated with mummification and the afterlife in Egyptian Mythology.

 

Phyllo- Phyllo is greek for leaf. It is also the name of a greek pastry, which is made up of tissue thin layers.

 

Matriarch Bomb- Another obvious one. Matriarch denotes a social organization style in which the mother, or eldest female, heads the family and descent and relationship are determined through the female line. They are generally the most powerful in political positions also.

 

duism.

Vishno- Possibly derived from Vishnu, a popular Hindu god. He is venerated as the Supreme Being in the Vaishnava sect of Hin

Imdugud- Imdugud is a lesser divinity of Akkadian mythology. He is the son of the bird goddess Siris. In Mesopotamian Legend, it is known as a lion-headed bird and the sone of the sky god Anu. Also known as Anzu.



Tarasque- Derives from Christian Legend. Tarasque was a giant sea serpent with a turtle shell, lions head, and scorpion tail. This beast terrorized France. Saint Martha supposedly charmed the Tarasque into town, where the townspeople slaughtered it. The beast supposedly offered no resistance.

 

Grimalkin- An old or evil looking female cat. Scottish legend refers to the grimalkin as a faery cat that dwells in the highlands. May be derived from the 1570 book Beware the Cat, by William Baldwin.

 

Nekhbet- Nekhbet was an early, predynastic local goddess. She was the patron of the city Nekheb. She was often depicted as a vulture, a creature that Egyptians thought only existed as females, having to adopt children. The preistesses of Nekhbet were called muu, meaning “mothers”, and wore robes of white vulture feathers.

 

Cultsworn Lich- Easy one. A lich is an undead creature. Often, this creature is a result of a transformation, such as a powerful person striving for eternal life. This is obtained by spells or rituals, allowing the individual to bind his intellect to his animated corpse, and achieve immortality.

 

Juggernaut- Unstoppable force. Derived from the Sanskrit, Jagannatha, meaning lord of the universe.

 

Kaiser- German title meaning Emperor. Derives from the name of Julius Caesar. Many languages use a descendant of the word Caesar to mean Emperor, such as the Russian Tsar.

 

Tower- This enemy is a derivation of Babil. It is eluded that this is meant to be the Tower of Babel. This is from a story in the book of Genesis. The story tells of how early humanity was living in one city, and begun to construct a great tower that would extend to the heavens so they could see God. God was pissed, and destroyed the tower, and confused their language. Thus forcing people to spread out among the Earth.

 

Luxollid- Derived from the Latin word lux, which means lite. It may use the Latin olim, meaning at another time. This may refer to the Gods of XII creating the creature a long time ago.

 

Rain Dancer- Obvious….

 

Apsara- A female spirit of the clouds and waters in Hindu or Buddhist mythology. Usually translated to nymphs.

 

And my favorite,

 

Midgardsormr- This name comes from Norse mythology, in which Midgardsormr, or “Jormungardr” was the middle child of Loki and a giantess named Angrobada. Odin threw it into the ocean that encircles Midgar (earth) and it grew large enough to reach around the world. It was foreseen that Midgardsormr would do battle with his arch nemesis Thor, on the day of Ragnarok. The sky would darken from the poison mist from Midgardsormr, and the battle would end with the death of them both. Thor will kill Midgardsormr, and then stagger nine steps before dying from its poison.

 

***Remix***

https://www.youtube.com/watch?v=gNY1dnIcxJk

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#finalfantasy #jrpg #gaming #squareenix

Direct download: UFF_62_RareGame_mixdown.mp3
Category:general -- posted at: 12:00am MST

History of Square-Enix: Part 2 - From Power Lines to Programming

 

As Enix was formed from another company, so was square. The Square we know today was created out of an affiliate of a power company originally owned by the father of a young man named Masafumi Miyamoto. After Miyamoto graduated from Waseda University, he began developing computer games through his father’s company, then called Dan-Yu-Sha in 1983.

 

Miyamoto, much like his Enix counterpart, Yasuhiro Fukushima, was much more of a businessman than a programmer. But Miyamoto saw the rising electronic market in japan, and he wanted to make money out of it. Despite his purely financial motivations, Miyamoto figured he knew what it would take to make a good computer game.

 

Through his father’s company, he began hiring college graduates and creative types to help work on his games. During this time, it was pretty typical for a game to be made from scratch by one single programmer, but Miyamoto, hoping to save development time, hired many different people for different creative posts during game development.

 

He was especially concerned with making games that were more visually impressive than the other games on the market, so he had applicants do pixel art at part of their recruiting process. He was also sure to bring in programmers who could figure out how to make the games with such complex graphics, into something that the machines could handle.

 

Under Dan-Yu-Sha, the first games Miyamoto produced were called Death Trap, and its sequel, “Will”. “Will” was a big success, and sold 100 thousand copies. Following “Will”, Square ported another game called “Thexder” to the Nintendo Famicom, which came out before a string of unsuccessful Famicom games.

 

In 1986, as we said before, the Square we know and love was officially founded, and relocated from Yokohama to Tokyo to begin producing a Role-Playing game thought up by the Director of Planning at the company, Hironobu Sakaguchi. Highly influenced by Dragon Warrior, this Role-Playing game would be called DUN DUN DUN!!!! Final Fantasy.

 

There are a couple differing stories surrounding the title of Final Fantasy. The traditional story is that of a company in financial peril and one last ditch effort of a project to save them from utter failure.

 

The other story, (more likely the truth) as told by Sakaguchi, was that he had originally titled the game “Fighting Fantasy”, but that the titled had already been trademarked. In order to keep the pleasing sounding “FF” as the game’s shorthand, they came up with “Final Fantasy”.

 

For more history behind that game, refer back to Episode 1 of this podcast.

 

Anyway, the game was released and was a great commercial success, selling half a million copies and spawning the Final Fantasy series in 1987. Funnily enough, the first Final Fantasy game didn’t sell nearly as well as the first Dragon Quest.

 

And we’ll see in the later that there is a certain pattern to Square’s sales and Enix’s sales. You see, Square would sell well in Japan, but even better outside of Japan. Enix would bust the block in terms of Japanese sales, but never would break into the western market all that well.


Almost like marketing rivals, the first year a Final Fantasy was released, Enix’s project Dragon Quest 2, raised the bar with 2.4 million copies sold.

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Direct download: UFF_EP61_mixdown.mp3
Category:general -- posted at: 12:00am MST

Kaleb and Joe talk over Episode VII of Final Fantasy Unlimited. Enjoy!

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Direct download: Commentary_FFU7_mixdown.mp3
Category:general -- posted at: 12:00am MST

This week, we interview Daniel Burke of the Beacause Project. The Beacause Project is a long running re translation effort of Final Fantasy VII. Daniel discusses the biggest motivators behind the translation effort. He talks about all the lost moments in Final Fantasy VII. Daniel did more than discuss the simple grammatical and spelling errors of Final Fantasy VII.

Hi, guys!  Just had the interview and it was a lot of fun.  I'll respond to questions here that we didn't manage to talk about and I hope you enjoy the interview as much as I did :)


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#finalfantasy #jrpg #gaming #squareenix

 

What were your first thoughts when playing FF7 the first time?
 

I had just had a Playstation bought for Christmas 1997 and had come from playing the Sega Megadrive games.  I was not prepared for the cinematic FMV opening of FF7 in the slightest.  It was way ahead of anything else I had ever seen.  The music, the sound, the graphics, the direction - everything.  I was awestruck.  Then the game started and it just kept getting better.  I'm actually getting warm feelings right now thinking about it, and this despite the hours I've already ploughed into the game.  The thing that irritated me (the only thing) were the random battles.  I wasn't used to that and it bugged me at first - so much so that I couldn't beat Gi Nattak in Cosmo Canyon because I had already escaped around 300 times by that point. I learned to get over my irritation of the random battles from that point on, though.  Funnily enough, years later I learned I could have just used that Elixir you can pick up beforehand, rather than go outside and level up.  Shame.  Although I'd only have gotten stuck again at Materia Keeper.

At some point, I realized that this was the greatest game I had ever played.  Imho, the game that has come closest in overall excellence since is Final Fantasy X (FF8-9 are great, as is Resident Evil II, MGS1, Sonic and Knuckles, Mario 3, Mario 64, Ocarina of Time...I better stop there, there are so many).    

 

What did you think of the final dungeon and final boss(es) of FF7?
 


Too easy and rather bizarrely (pun) shoehorned into the game.  But FFs have a habit of doing that with final bosses... Necron, anyone?  The music for the three bosses is great, and Sepher Sephiroth is awesome.  Even his intro is brilliant.  As for the final dungeon, it was brilliantly made and executed.  All the way down that chasm I had hairs standing on end.

 


What did you think of One Winged Angel the first time you heard it?
 


I wasn't ready for the choir, that was a surprise.  It's one of the greatest in game music history.  I personally put it second only to FF7's main theme. It's the genius of Uematsu. In the early days, I was also rather fanboyish, so I tried to add my own voice to it with my cousins', lmao.  I opened the disc holder on intro because I realized that the voice files might be being loaded at a later time.  I was right. But it doesn't help because instead of the orchestra voices, you get a weird droning tone instead.

 

-Has he ever seen the Spanish translation of this game?
 


If you mean the original one, no... but I don't know Spanish, so it wouldn't help.  Someone is using our translation to create a new Spanish translation, too. So that's cool!  I do recall that the Spanish version, and numerous others, used the English localization instead of the Japanese.  So it was a double whammy.  The French version is also terrible.  

 

- Phoenix Down vs Phoenix Tail, while i love most of the translations and while i am sure this one is based on sound reasoning, i can't help feel it is uneccesary. This is unlike Aerith to Aries which they later corrected in other games, Phoenix Down has always been translated as such even up to the newest releases. I would have just put this in the same group as the Moogles, something that while it may not be an exact translation but that has been more or less cemented as what that is.
 


It's a fair point, but there is a logical reason for the decision I made.  From the start, the plan was to localize it based entirely on the Japanese, using the original English localization, and other documentation, to do the best job we could.  I, and the translator, agreed that putting limits on what was  - and was not - acceptable would end up having a detrimental effect on the project.  At the end of the project, I added options to restore certain names because they had a rich history with the series.  These were a minority, but I think definitely a good idea.  You can change Last Elixir to Megalixir, Moguri to Moogle, and Phoenix Tail to Phoenix Down with the installer options. So no loss at all.  As for Aeris, even if someone didn't like Aerith, they could just rename her at the naming screen.

 

What was your most difficult text map to work on in ff7?
 

There are a few:

For language: Pagoda.  You'll see why in the interview.

For flow: The very first main scene with all the exposition ("No, Jessie he's not with Shin-Ra anymore", and so on).  
            The Aerith death scene was also very difficult to make flow right.  I'm still not 100% happy with it, but I think this is an original writing issue and not             my fault.

Script error: If you lose at Fort Condor during Huge Materia mission, you see a cutscene where all the villagers have died, and it was not localized properly at all.  I assume that because dying there was almost impossible, no tester saw the scene.  It needed reprogramming.

Ifalna scene at Icicle Lodge:  Flow here again, too, because the text was not in order in the map (this happened from time to time) and making all that exposition flow correctly and sound good was challenging.  It had probably 5-8 revisions.  It sounds great now, I'm happy to say!

 

Which character in ff7 was the easiest to work on?
 


Yuffie.  All the characters were originally localized quite well as far as 'feel' is concerned. Barrett was a bit over the top, though.  Yuffie was easiest because I have a friend who is just like her.  It was a breeze and really fun to localize that character.  One scene where the dialogue is completely nonsensical is the following:


{YUFFIE}
“Are you waiting for {CLOUD}?”{NEW}
“He's flying right now, so you can't get him.”{NEW}
“Were you going to force me
into the submarine right now?”{NEW}
“Quit it!
If you want to go, then just leave me behind.”{NEW}
“…ooooooh.
What're you talking about? I…”

New:

{YUFFIE}
“{CLOUD}…
Have you decided
where we're going yet?”{NEW}
“Come on,I can't take
much more of this.”{NEW}
“Hey,you're not thinking of
shovin' me in that crappy
sub,are you!?”{NEW}
“I won't go! Never!
Leave me here,
leave me here!”{NEW}
“…Urrrk.
What am I saying?”

*note, I've made the game add spaces after commas.

 

Since you have accomplished your goal of ff7 was there a game in the past not including ff7 where the dialogue aggrivated you to almost the point of translating it?
 


No :P


 

Man I guess the remake of FF7 puts a bit of a downer on this guy work
 

Not at all. Although I'd be far happier if I was the director of the remake and could use our localization.  Or, at the least, use our localization.  But the remake is going to be very different and I think our work will still be relevant after it is released.  Once the hype dies down, I believe mass apathy will set in (you'll see why I think that from interview), and more people will want to play the original at that point - not less.  I've also learned how to program in assembly, localize, and lots of other skills from this project that made it worthwhile - even if everyone hated it or never played it.

Thanks everyone.  Let me know how you find the interview.



Edit:

Oh, one other thing.  I didn't mention that other people contributed to the project.  Prince Lex helped with Scottish (being a Scot) and Covarr did a thorough grammar check.  He also helps me from time to time outside of the project :)  The pagoda scene absolutely needed Covarr's input to make sure we hadn't made mistakes with the older English.  So yeah, check the credits list too.  :) 

I also suggest waiting for R04, if you are planning on going through the game.  That will be the last main update to translation / menu.

Direct download: uff_60_danielburke_mixdown.mp3
Category:general -- posted at: 12:00am MST

This week, Joe has prepared a special history episode. We delve into the origins of Enix. Strangely enough, they began as a real estate tabloid company, formed by Yasuhiro Fukushima. Fukushima is now one of the wealthiest Japanese men. Enix started their foray into video games when Fukushima spent some time in America. He noticed how popular computer games were, and decided to have a contest for building games.  Koichi Nakamura, one of the contest winners, would later be a key player behind the scenes of the Dragon Quest series. Enix also began as a publisher, rather than the commmon style of in house game design. Enix's third video game would put them on the map forever. Dragon Quest. Enjoy!

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#finalfantasy #jrpg #gaming #squareenix

Direct download: uff_59_mixdown.mp3
Category:general -- posted at: 12:00am MST

This week, our interview with the creator of the Beacause Project fell through, so we are revisiting a fan favorite. This time, we discuss Anima from Final Fantasy X. Anima is the inner self of an individual. Psychologist C.G. Jung, said it's the female side of the male psyche. The Latin meaning of Anima is soul, spirit, ghost; breath of life. We also delve into Bismark, a summon from Final Fantasy VI. Bismark is likely named after the Chancellor of Prussia in the late 1800's. This theory is largely based off of the espers Sea Song ability, which would refer to the Bismarck ship that was sunk in 1941. We move on to discuss the final summon, Crusader, or Jihad. Crusader is another Esper featured in Final Fantasy VI. His name was originally Jihad in Japan, but they censored the name for the North American release of the game, fearing that North American players would associate the name with an Islamic Jihad. Jihad doesn't inherently imply evil. It's usually a term used for the battle between good and evil. It can also be used to describe a holy war, which is most likely the purpose that Crusader serves in Final Fantasy VI. We also move on to talk about a few questions asked by forum users, and declare that the Final Fantasy XIV gift card is the prize. Thanks again for listening, and enjoy the grind!

Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

 

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#finalfantasy #jrpg #gaming #squareenix

Direct download: uff_episode58_mixdown.mp3
Category:general -- posted at: 12:00am MST

This week, Kaleb and Joe discuss the long awaited Final Fantasy VII Remake announced at this years E3 conference. We discuss our concerns about the upcoming remake, and delve in to the hilt on what we feel will happen with the games direction. We talk about the involvement of the original development team, including Yoshinori Kitase, Nojima, and of couse, Tetsuya Nomura. We rain on everyones parade a bit in terms of the remake, but also hold out hope that this will be a solid entry in the series. We do a few reaction videos to the FFVII Remake trailer, as well as the announcement of World of Final Fantasy. We discuss the few articles of news involving Kingdom Hearts 3. We also announced a Twitch based contest, where I will ask a trivia question, and the winner will either win a copy of FF VII on PSN or Steam, or a one month gift card for Final Fantasy XIV. This will be up for vote on our site. Enjoy the episode!

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#finalfantasy #jrpg #gaming #squareenix

Direct download: UFF_episode57_mixdown.mp3
Category:general -- posted at: 12:00am MST

This week, we discuss the update to everyone's favorite demo, Final Fantasy XV Episode Duscae. We discuss the mini quests that Square Enix has given us, involving fetching items, and doing other activities with Noctis's team mates. We also touch on the new combo system, and discuss the changes to the camera and the added AI intelligence for your party members. They're not nearly as in the way as before!! We also give a little time to update you guys on our progress in Final Fantasy XII. After that, we dive into our usual question segments, and encourage you guys to call in for the questions segment! After that, we discuss the popular Robot Chicken Parody of Final Fantasy VII, in which the team works at a burger joint run by Sephiroth. We then hit on the Question from us to You, which involves a poll between Final Fantasy XII, and Final Fantasy XIII. Enjoy the episode! SORRY FOR THE AUDIO ISSUES THIS WEEK! TURNS OUT WE HAD A BAD CORD AND WE DIDN'T KNOW UNTIL WE WERE MIXING!

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#finalfantasy #jrpg #gaming #squareenix

Direct download: uffepisode56_mixdown.mp3
Category:general -- posted at: 12:00am MST

Join us once again for our fourth part of our review of Final Fantasy XI. Krinital, Art, and Banedrom help us remember the details of certain story elements, and we get to discussing the amazing multiplayer element that Final Fantasy XI has. We talk about the games musical score, the last one legendary Nobou Uematsu would compose. We also discuss our rankings of the Final Fantasy games up to this point, and give our reasoning behind it. Special thanks to Art, Banedrom, Krinital, Megadave, Jen, and of course Darth Jommu. You guys helped to make this a great experience, and we look forward to recreating it with Final Fantasy XIV: A Realm Reborn. Enjoy!

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#finalfantasy #jrpg #gaming #squareenix

Direct download: ffxipart4_mixdown.mp3
Category:general -- posted at: 12:00am MST

This week, we invite Krinital, Banedrom, and Art on for a special recap of Final Fantasy XI. We talk in great detail about the multiplayer aspects of Final Fantasy XI. We discuss the rank 5 and on missions in the Bastok nation quests, and go over all of the level cap quests. We discuss a little on the changes that Rhapsodies of Vana'Diel have brough, and talk about the importance of the fourth trust. Thanks for playing along guys, and enjoy the grind!

Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

 

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#finalfantasy #jrpg #gaming #squareenix

Direct download: ffxipart3_mixdown.mp3
Category:general -- posted at: 12:00am MST

This week, we discuss Final Fantasy XV turning 9 years old! We talk about what we think will happen for the release of Final Fantasy XV. We talk about how after Final Fantasy XIII's demo, Square Enix created a majority of the game's content within the last 9 months of creation. We also discuss how Square Enix is breaking new ground once again, by creating an update to their Final Fantasy XV: Episode Duscae demo. We also discuss our battle plan upon Final Fantasy XV's release. We won't be dropping whatever game we're on, but the release won't exactly sneak up on us. We also take time to answer some well thought out questions from our forum members. Thank for listening guys. Enjoy!

Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

 

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#finalfantasy #jrpg #gaming #squareenix

Direct download: ultimafinalfantasyxvis9yearsold_mixdown.mp3
Category:general -- posted at: 12:00am MST

This week, we discuss the finer aspects of Final Fantasy XI. We discuss the gameplay of Final Fantasy XI, ranging from the controls, macros, magic system, and the semi newly added Trust magic. We then move on to discuss the design of Final Fantasy XI. We discuss the variety of enemies, as well as the area designs. We talk about the lack of CGI cutscenes and voice acting in this entry, which strikes us as odd, especially after Final Fantasy X. We move on from there to discuss Final Fantasy XI's musical score. Nobou Uematsu's final Final Fantasy. He scored the major themes in the original version of Final Fantasy XI. The expansions for the game were scored solely by Naoshi Mizuta. We then go on to discuss the dwindling legacy that Final Fantasy XI has, and also the impact it had on the future of both the Final Fantasy series, and also MMORPG's in general. Enjoy!

Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

 

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#finalfantasy #jrpg #gaming #squareenix

Direct download: UFF52_mixdownFINAL.mp3
Category:general -- posted at: 12:00am MST

Join us as we discuss this mammoth of a game! Final Fantasy XI is done! Well, at least the original Bastok missions are. Join us as we review the interesting development of Final Fantasy XI. We discuss how Final Fantasy XI was many firsts for Square Enix, and was the first cross platform MMORPG ever. We run through the story, where the adventurer begins a quest to slay the notorious Shadow Lord by becoming an errand boy and then a diplomat for your nation! Enjoy part one of this epic review!

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#finalfantasy #jrpg #gaming #squareenix

Direct download: UFF51_mixdownFINAL.mp3
Category:general -- posted at: 12:00am MST

This week, we have a special episode for our 50th episode! Join us as we discuss the future of our show, our progress in Final Fantasy XI, and the removal and additions of segments for our podcast. We also take the time to catch up on some questions that were being backed up, and announce that next week we will be doing a review episode for Final Fantasy XI! We discuss a little more about our presence on Twitch tv moving forward, and thank all of you listeners and donors on Patreon for your support as we work our way through the epic series that is Final Fantasy! Enjoy!

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#finalfantasy #jrpg #gaming #squareenix

Direct download: UFF50_mixdown.mp3
Category:general -- posted at: 12:00am MST

This week, we cover the career of Kazushige Nojima. We discuss his involvement with the Final Fantasy series, and discuss his most important involvments in the series. We also discuss his influence on some of the most popular Final Fantasy games in tlhe series. We take this week to do some catch up on news, and discuss the addition of Final Fantasy XIII to mobile phones, and discuss the arcade Dissidia game, along with the possibility of it becoming available on PlayStation 4 in the future. We also discuss the furure of our playthrough of Final Fantasy XI Enjoy!

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#finalfantasy #jrpg #gaming #squareenix

Direct download: kazushigenojima.mp3
Category:general -- posted at: 12:00am MST

This episode picks up right where the last one left off. We discuss the gameplay aspects of Final Fantasy X, including the battle system, sphere grid, side quests and more. We move on to discuss the numerous mini games that Final Fantasy X features, including the infamous chocobo catcher and lighning dodging minigames. We also discuss the games artwork and character design, as well as it's top of the notch soundtrack from Nobou Uematsu. We also discuss the addition of the dark aeons to the HD remastered version that we played, and of course add it to our final ranking! Enjoy this second half of our beefy Final Fantasy X review.

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#finalfantasy #jrpg #gaming #squareenix

Direct download: ff10part2_mixdown128at16.mp3
Category:general -- posted at: 12:00am MST

This week, we have reached the long awaited Final Fantasy X review. In this first half of the episode, we discuss the development history of the game. We discuss how the game was announced at the same time as Final Fantasy IX and Final Fantasy X. This was the first entry in the series to feature voice acting and fully rendered images. We also discuss the games story, and go through it step by step with commentary and explanation along the way! Enjoy our review of the must play Final Fantasy X!

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#finalfantasy #jrpg #gaming #squareenix

Direct download: ff10_mixdown128.mp3
Category:general -- posted at: 12:00am MST

In preparation for the Final Fantasy X review, this week we decided to catch up on all of our segments up to this point! We discuss numerous topics from the question segment pertaining to the Final Fantasy series. We also discuss that we will be playing Final Fantasy XI on the Siren server. We discuss what the ultimate Final Fantasy restaraunt will contain, and also discuss the immense importance of Yojimbo using Zanmato in Final Fantasy X. We also discuss where we are in the soon to be reviewed Final Fantasy X! Enjoy the grind!!

Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

 

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#finalfantasy #jrpg #gaming #squareenix

Direct download: UFF_46_mixdown.mp3
Category:general -- posted at: 12:00am MST

Join us as we pit these two Final Fantasy protagonists against each other in this showdown of epic proportions! We each take a side in the battle, and discuss what elements lead the better man to victory! We also discuss some end of game sphere level grinding in Final Fantasy X. We also discuss the eligibility of the online Final Fantasy games, and discuss whether or not they belong in the main series of Final Fantasy games. Enjoy!

Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

 

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#finalfantasy #jrpg #gaming #squareenix

Direct download: episode44.mp3
Category:general -- posted at: 12:00am MST

Join us as we discuss the release of Final Fantasy Type-0, as well as the well awaited, incredibly fun and addicting Final Fantasy XV: Episode Duscae Demo. We discuss how we felt about the changed game mechanics and battle system. We discuss the epic scope of the game, and how we feel the size will add to the experience. We also anser some great Final Fantasy related questions in the question segment, and give our overall reaction to how excited we are for Final Fantasy XV. The answer is very!

Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

 

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#finalfantasy #jrpg #gaming #squareenix

Direct download: UFF_44_mixdown.mp3
Category:general -- posted at: 12:00am MST

Welcome back! This week, we discuss difficulty in the Final Fantasy series up to Final Fantasy X. We discuss what makes a game difficult as well as what makes it good. We also weigh in on what we feel Square Enix has done well for Final Fantasy, and also discuss what has been lost over time. We also discuss what we feel will bring new era players to the Final Fantasy series, and discuss the "End" of Final Fantasy in our question segment. We also give a little insight as to what we are aiming to achieve in this current play through of Final Fantas X, and give a status update as to where we are in the story. Enjoy!


RE MIX

https://www.youtube.com/watch?v=F5-T3nPBG3Y

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#finalfantasy #jrpg #gaming #squareenix

Direct download: episode43_mixdown.mp3
Category:general -- posted at: 12:00am MST

This weeks episode is a call back to a popular mythic origins episode we did some time ago. This time, we discuss three different summons/aeons/espers/gfs than previously. We also answer some excellent questions via our question segment. We talk about Final Fantasys evolution of summons, and how we find Final Fantasy X's system to be the perfect balance. We also talk about the popular online video Sakaguchi's Final Fantasy by youtuber Mega64. Enjoy!

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#finalfantasy #jrpg #gaming #squareenix

 

Direct download: UFF_episode42_mixdown.mp3
Category:general -- posted at: 12:00am MST

Ever wondered what would happen if we tried talking about more than just Final Fantasy?

Well, now you can find out!

Join Joe, Kaleb, Kaleb, and Dylan as they discuss news from the Video Game Industry, and argue over the use of the word "classic".

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#finalfantasy #jrpg #gaming #squareenix

Direct download: nudeclan.mp3
Category:general -- posted at: 1:49am MST

Join us, as we dive into a popular online theory where Necron is the Iifa tree enemy Soulcage. We discuss how legitimate the theory is, and find it acceptable and an interesting idea. Sqaure has not denied the theory, so we find it highly believable. We also catch up a bit on the other segments of the show, and discuss the Final Fantasy XV fauna trailer. Remix: https://www.youtube.com/watch?v=sawmOwoL5Dw

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Direct download: UFF_Necron_Theory_mixdown.mp3
Category:general -- posted at: 12:00am MST

  • Final Fantasy XV Is 60 Percent Finished

  • The new Gold Saucer will bring chocobo racing from Final Fantasy VII, Triple Triad from Final Fantasy VIII, and a bunch of other mini-games and activities. Final Fantasy XIV patch 2.51 is due out next week, on 24 February.

  • During camping, players will be able to have their party eat meals cooked by Ignis, the driver and chef of the group. Eating will give status buffs and other effects to aid in the party's travels.

  • 'Final Fantasy Type-0 HD' Gets Rather Bleak In New Trailer

  • What you may have noticed about the video, which was from the recent Active Time Report Page 4.0 broadcast, is that its somewhat choppy in places and seems to jitter and jumper a bit. Well the game’s director, Hajime Tabata, has since mentioned that the demo build of the game won’t reach 1080p and won’t even be running at 30 frames per second.

  • you'll be able to save and load your progress.

  • As reported by Nova Crystallis, Square Enix announced at the Taipei Game Show over the weekend it has partnered up with XPEC. XPEC is a Taiwanese company that will help finish off developing Final Fantasy XV.

  • Final Fantasy XV director, Hajime Tabata, said it was important to collaborate with XPEC. He described the game as a “large scale project” and it was necessary to have XPEC there to help them finish off its development.

  • XPEC themselves explained it was an honor to work on a project like Final Fantasy XV. They said most of the staff are big fans of the Final Fantasy series. XPEC were responsible for working on the train station level that was revealed over the weekend. They couldn’t show much footage though as they are heavily involved with the second half of the game.

  • Honors to the best games of 2014 won’t be the only thing handed out at the 15th Annual Game Developers Choice Awards on Wednesday, March 4 in San Francisco, with Final Fantasy Creator Hironobu Sakaguchi set to receive the Lifetime Achievement Award for his contributions to the world of gaming.Meggan Scavio, General Manager of all GDC events, talked about Sakaguchi:

  • Over his illustrious and thriving career, Sakaguchi-san has established some of the most successful entertainment franchises of all time, and helped cement the RPG genre in Japan and around the world. But the gaming world owes an even greater debt to Sakaguchi-san and team for making a compelling game narrative as important to game development as its graphics and sound.

  • Final Fantasy helped pave the way for game stories that dealt with death, regret and character development in a mature and significant way, and we’re proud to honor Sakaguchi-san as a true leader in the space, and an inspired game developer.

  • During a livestream from the Tokaigi Japan Game Party, Producer and Director Naoki Yoshida appeared to tease an upcoming Xbox One port of the game by holding up an Xbox One controller. While of the course the controller is compatible with the PC version of the game, it was never used during the demonstration. Additionally, Yoshida-san has previously explained that while Square Enix was ready to work on an Xbox One version of the game, it would only do so once Microsoft allowed cross-platform gameplay. He even went so far as mentioning the possibility of having servers with only Windows and Xbox One gamers. With Microsoft recently announcing cross-platform play, perhaps this is the sign that we will soon hear about FF XIV’s Xbox One release.

 

Tactics:

Here are a few quick pointers for racing the Chocobo Trainer on its highest difficulty:

 

If you are trying to get the sun sigil, you will need to finish this race with a time UNDER 0.0 seconds. I have had a race time that finished at exactly 0.0 seconds and I only won a shitty item. In order to achieve this time you need to shoot to get between 12 and 15 balloons, while only getting hit once or twice if you are fast enough to the finish. It's very difficult but these tips will help you. And remember, use the DPad, it makes maneuvering your chocobo a little easier. Also remember that if you run into an invisible "wall" it will cause your chocobo to make a hard turn back on course. This is sometimes useful when you need a quick dodge.

 

The first ramp like area will try and trick you into thinking you can pickup a balloon or two by moving left. DONT do it! This will cause the trainer to move ahead of you and you won't get a single balloon. Instead stay right, as your goal is to gather a couple balloons and be in front of the trainer as you round the corner.

 

Being ahead of the trainer as you round the corner will cause most of the birds to target the trainer. This helps free you up to gather more balloons without the risk of getting hit yourself. It is very important that you attempt to stay to the right as much as possible, as moving more to the center or left will cause the birds to start targeting you. It is also important to note that while there are some sets of birds that target the trainer while you are in the lead, some will aim for you regardless. These usually give you enough time to dodge them if you are paying attention.

 

During the second turn, try to stay to the right as you head into the final leg of the race. This last stretch is where a bit of luck comes in as the birds are a little more unpredictable. If you stay the right you will have a better chance of avoiding the birds, but the balloons are scattered all over the place. Only make very calculated attempts at collecting balloons in this last area as you can be hit multiole times in a matter of seconds and end a promising run.

 

A last bit of advice, if there are a few balloons in a row at the very end of the race on the left hand side, you can attempt to collect them as the birds don't always have the time to fly into this area. It can be dangerous getting over here so only do it is you need that last balloon or two to get your target time.

 

Good Luck!

 

Remix:

FFIX - Final Battle (Necrons Theme) - Remake #133

https://www.youtube.com/watch?v=1vSWQf7dL3c

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#finalfantasy #jrpg #gaming #squareenix

Direct download: necron.mp3
Category:general -- posted at: 12:00am MST

Crimsoncommand

I was recently playing FFIX with my brother and thought that it was really odd on how many child characters there were. Honestly, it seems that every child character besides Rydia and Vivi just diminishes the story. To me they are annoying. I'm wondering if anyone else feels this way or what your thoughts are about age and playable characters?

 

Banedrom

Long time listener, first time question asker.



I started out on Final Fantasy VI with friends before graduating to the PS games. When Final Fantasy VIII came out, it was a graphical dream. Character design was getting more and more realistic. Then I saw the first new about Final Fantasy IX in video game magazines and was a bit disappointed. . Steiner with his frighteningly feminine eyes. And what was Quina anyways?



Some see the character design of Final Fantasy IX as a hiccup in the more realistic design since Final Fantasy VIII. Was this a welcome vacation from reality or a disappointment for you guys?

 

Shinru

What were your favorite dungeons and bosses in the game?

Which bosses and dungeons did you find the hardest?

 

What are your thoughts on the final bosses and final dungeon area?

 

What about the music for the final bosses, did you like it?

Did you notice that the Kuja's last boss battle had Nobuo Uematsu get inspired by Black Sabbath's Iron Man song?

Did you fight any of the secret bosses like the Tantarian, Hades or Ozma? Hehe Hades was a lot of fun to discover by accident in the final dungeon.

Ozma is insane though.

 

I enjoyed the trek through the final dungeon area, having to fight a certain amount of classic FF bosses up to the next checkpoint and I really liked the environments.

 

Necron was insane the first time I fought him, that Grand Cross attack is scary with all those status ailments. I would grip my controller in fear every time he did that attack.

A lot of people say Necron was random but he was hinted at a few times in the game if you read the writing on the dungeon walls talking about the god of death. The game does deal with the themes of life and rebirth and death so I never felt that it was weird to have Necron as a final boss. Plus FF9 was paying tribute to past FF games and we all know how FF3, FF4 and FF5 had random final bosses appear out of nowhere so it was trying to recreate that again.

 

How did you guys do against him and what was your final party? Where you doing 9999 Damage with Steiner?

 

Banedrom

I know that this is a commonly debated concept from FFIX, but Kuja is a character that really pushes the gender roles. When I first played this game, I thought to myself that was a weird looking female character. Eventually, I was more and more confused as they dialogue indicated that Kuja was in fact a male character. What are your thoughts on Kuja as a "David Bowie as Goblin King - esque" androgynous villain?

 

Void

Final Fantasy IX is, in many ways, a throwback to the older Final Fantasy games.  What did you think about the old school style and throwbacks in the game?

 

Void

The Active Time Events are a really cool way to get to know the characters in Final Fantasy IX.

 

What did you guys think of them?  Did you feel that they're an effective way of fleshing out characters?

 

Void

I love FFIX, it's my favorite Final Fantasy game.  But my major complaint about the game is how slow the battle system is.  Not only is the game slow to load into every battle, but a lot of time is spent waiting for ATB gauges to fill up or watching needlessly long attack animations.

 

It is, by far, the thing I dislike most about Final Fantasy IX.

 

So, two questions:

 

Did the slowness of the battle system in FFIX drive you crazy by the end of the game?

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#finalfantasy #jrpg #gaming #squareenix

If that wasn't your biggest complaint about the game (and I don't know how it couldn't be) what is?

Direct download: ffix2.mp3
Category:general -- posted at: 12:00am MST

Final Fantasy IX began development shortly before the release of Final Fantasy VIII.

 

A small glimpse into the early process of the game was revealed on the internet by Sakaguchi in 2010.

 

On Mistwalker’s blog (Sakaguchi’s company), Sakaguchi posted early notes for the opening of Final Fantasy IX. Although the blog post is now impossible to find, an amature translation was jotted down in a forum deep inside the internet:

 

This is probably the biggest glimpse we’ll ever get into the process of the making of any of these games:

 

The game’s title and then fade to black.

 

-Movie 1-

 

Light emerges as the camera glides over an ocean following a landscape of trees, rivers, and fountains. The sky nears sunset as the camera moves onto the surface of a light fog and behind an airship called the Utsutsu. A large shadow approaches from behind revealing the Theatre ship.

 

-Darkness-

 

Loud rings of machinery fill the area. A dark figure walks forward curiously.

 

The player makes an input for the character’s name. The default name is Zidane.

 

*Scratch*

 

The protagonist Zidane lights a match brightening the room with a dim glow. (The match can be moved without the risk of the flame extinguishing, but it will go out in a short period of time. Ignite the match quickly and light the lamp at the center of the room.)

 

The lamp brightens the room completely revealing an arrangement of strangely shaped vases and boxes crawling on the pipe wall at the end of the room.

 

This is the cargo bay area of an airship.

 

“Don!”

 

Three thieves walk in when the player opens the door. One of them jokingly asks Zidane for an autograph. The player can respond to it.

 

Thieves: “Zidane, a Hayakatta.”

 

Zidane: “What happened to the boss?”

 

At that moment, footsteps sound from the ascending staircase. Zidane and the thieves turn towards the interruption.

 

“Achoo!” The sneeze sounds boss lol.

 

Thieves: “Boss!”

 

A tall rotund man with a thick beard steps down from the staircase. He runs toward the gang of thieves and the battle transitions to the battle screen.

 

-Boss Battle- Boss

 

Sometime during the fight; “Oh, you guys are pretty good,” “I like it!” says the Boss. After a certain amount of damage is dealt, Boss leans over weak and says “That’s enough for today.” (Toitaro???)

 

Inside the airship (continued)

 

Boss: “Ha ha ha,… Nice shot as usual.” (“I’ll ask today.” Almost loud, Zidane nodded???)

 

“Everyone, gather around!”

 

The screen fades and transitions to Zidane and the thieves gathered around a table with a map spread across it. Boss sitting at the head of the table, initiates the meeting revealing a plan to kidnap a princess during a play held on a theatre ship.

 

The screens transitions to the play. The first act has just ended at a pulling scene and the audience stands up with applause as the lights dim and the curtain closes. The stage director steps forward and informs the audience that there will be a short intermission before the second act begins. At the balcony sits the queen and her daughter Princess Garnet. The knight standing beside Garnet, asks her and the queen if they would like some more tea. The queen answers yes and insists her daughter to have some.

 

The knight fixes the tea and slips a drug into Garnet’s cup. He hands the cups to them and watches carefully when Garnet takes a sip.

She yawns a couple of minutes later after a few more sips. About a minute later another knight walks in from behind carrying a present. The knight that fixed the tea takes the package and presents it to the queen.

 

“A gift to you, from the theatre,” he says.

 

The queen hurries to open the lid and a dozen of oglops jump out. The queen jumps out of her seat panicking. The other guards hurry to her aid. With this distraction no notices that Garnet has fallen asleep and that the knight has run off with her.

 

Inside the airship (continued)

 

Boss: “Hmm, perfect.”

 

Thief: “It’s a brilliant plan.”

 

Thief 2: “This is very rich--!” (or maybe “This will make us rich!” ???)

 (Pose to pose a big jump in one of the robbers.

  Vibration, the model falls theater airships.

 

Sakaguchi’s notes for movie 4:

Close up of Princess Garnet Close up of her breasts. View of her breasts inside the clothes (a little). Also a view of her pendant of royalty....  

-Hallway- She rushes away from the hallway. Two stare at each other.

Zidane: “Hey, was that..”

Thief: “Her breasts look comfortable..”

Zidane: “No, no, she was wearing the pendant of the summons permitted by only royalty.”

Thief: “I fell in Love at first sight..”

Zidane: “Deep blue stone… “The Legend of Leviathan”, was it Princess Garnet?”

Thief: “What are you talking about?”

Zidane: “Never mind, change of plan, let’s follow after her”.

 

Final Fantasy IX would be the last Final Fantasy on the Playstation, and as the series planned to move on into the next generation, it was 9 that was left to fittingly end the single-digit series of Final Fantasy games.

 

Here’s a little excerpt form a Famitsu interview with The Gutch.

 

Sakaguchi:  I was thinking [of] it as an end. FF10 and FF11 are going to be on PS2 as well as PlayOnline. So with those, we were wanting to concentrate less on the feel of a world but more to use visuals which would push the hardware's ability. In that sense, because FF9 is the third in the series on PlayStation, instead of making it by pushing the abilities of the present hardware, we thought of making the feel of a Final Fantasy world once more...

 

Interviewer: In the previous interview, it was explained that it [FF] was going back to its roots. And when you look at the logo, the crystal is there. It really is going back to the roots of the FF series. Why is that?

 

Sakaguchi: Well, I wanted to try it out. (laughs) I said that it was because it was the last single numbered FF, but, yes, I like the number 9...(laughs)

 

Sakaguchi served as producer of the game (with Shinji Hashimoto), and was the scenario writer for this “send-off”. It was not originally planned to be a main line final fantasy game, and had been given the title “Final Fantasy Gaiden” during the conceptual stages of the game. It wasn’t officially announced as Final Fantasy IX until late in 1999 when Final Fantasy IX, X, and XI were announced simultaneously.

 

As a return to the fantasy genre that began the series, Final Fantasy 9 may not seem like the natural sequel to FF6, 7, or 8. The most notable difference is of course the controversial design and look of the game. Anime, realism, and steampunk gave way to old castles and more of a western fantasy approach. Hiroyuki Ito stated that they pulled from Norse and Nothern European Mythology, and to cap off the retro feel, there were some nice deformed character models to match the pre-FF8 Final Fantasy games.

 

Hideo Minaba: Art Director:As this is the last single-digit Final Fantasy, we wanted to give the feeling of a series watershed, a sort of grand collection of what has come before.

 

This old fantasy feel, not only affected the look of the game, but also the soundtrack as scored by Nobuo Uematsu. “I was shooting for subtle, classical-sounding tunes that fit the general setting and feel of the game…” he states, although he did start to steer clear of that feel. This departure and “boredom” with the sound he was originally going for may have to do with the 160 tracks he recorded for the game. The game ended up using around 140, including some remixes of other FF Soundtracks.

 

Uematsu: I wanted to remix some of the older songs. Some of the character and location names were the same, so I thought that it would cool to use something from the past series.

 

Some staff for Final Fantasy IX were returning from other Final Fantasy games. However as Yoshinori Kitase (Dir. FF7 and FF8), was moving onto FFX, the directing duties, as well as battle design duties, were put onto the shoulders of Hiroyuki Ito. Ito took much of the staff of Final Fantasy Tactics to work on the game. And as the game was mostly created in Hawaii (possibly due to Sakaguchi’s involvement with both FF9 and Spirits Within), many of the staff members were not Japanese. Yet another reason the game has more of a “western” sensibility.

 

Many take umbridge in the speed of the battle system of Final Fantasy IX: At one time designed to be the fastest battle system in the series, yet turned out to be the slowest. The reason for this, apparently (according to a superfan, Alex Donaldson, that was interviewed on the podcast “My Favourite Game”), was that the system couldn’t handle the battle system, and the framerate wouldn’t be acceptable at that speed. Sakaguchi said, with the speed down, the game almost feels like turned based. *personally, I think he’s talking out of his ass.

 

Despite the slow system, which we’ll talk about plenty in this episode, Final Fantasy IX was still a success.

 

Delayed to avoid conflict with the release of Enix’s Dragon Quest, the game was released on July 7th, 2000 in Japan, and made it to North America on November 13th. A couple months later, Europe got it February 2001.

 

The game didn’t sell as well as the previous 2 entries in the series, but it was still a hit. ultimately selling 5.3 Million copies by 2003.

 

Its legacy now is a quiet one. It’s never had a sequel, it was the smallest release on the Playstation, and was released when the PS2 had already arrived on store shelves. Many gamers, perhaps unfamiliar with the roots of the series, were turned off by the art design. Perhaps something as simple as a logo not designed by Yoshitaka Amano could throw someone off.

 

But alas, the game was still critically acclaimed, receiving many accolades at the playstation awards, and having very positive reviews from multiple gaming publications. As it now stands, Final Fantasy IX has the highest Metacritic score of any Final Fantasy.

 

If anything, there’s at least one person who thinks the game a bigger success than 7 or 8....

 

IGN interview with The Gutch:

 

Sakaguchi: The upcoming Final Fantasy IX. This title (currently under development) is based on a reflection of all the previous works in the series. The coming installment is my "favorite," it's closest to my ideal view of what Final Fantasy should be.

 

 

Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

 

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#finalfantasy #jrpg #gaming #squareenix

Direct download: ffix1.mp3
Category:general -- posted at: 12:00am MST

Join us as we discuss the Final Fantasy VIII theory in which Rinoa becomes Ultimecia in the future! We discuss our thoughts on the theory, as well as read a statement from Square Enix themselves on the matter. We also catch up on past segments, including the beloved questions segment. Enjoy!!

Remix:
Succession of Witches - Final Fantasy VIII - Heavy Metal Guitar Cover
https://www.youtube.com/watch?v=9vXcVkXsYQU

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#finalfantasy #jrpg #gaming #squareenix

 

Direct download: rinoaisultimecia2.mp3
Category:general -- posted at: 12:00am MST

This episode, we discuss the popular internet theory involving Squall, our fearless leader of Final Fantasy VIII, dying at the end of disc one. We discuss the theories strong points, and also its not so strong ones. We assess the theory, and also a rebuttal we found online, and reveal which opinion we side with, and why! 

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#finalfantasy #jrpg #gaming #squareenix

Direct download: Squallsdead.mp3
Category:general -- posted at: 10:28pm MST

The second half of our Final Fantasy VIII Review. Enjoy!

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#finalfantasy #jrpg #gaming #squareenix

Direct download: 34_ff8p2.mp3
Category:general -- posted at: 12:00am MST

 

Final Fantasy VIII

 

Final Fantasy VIII was released for the PlayStation in 1999; February 11th in Japan, September 9th for North America, and October 27th for Europe.The game arrived on PC for Windows in 2000. It has also been available in the PlayStation Network since 2009. The game was developed and published by Square.

Final Fantasy VIII’s development began in 1997, while Square was working on the English localization of Final Fantasy VII. The beloved and treasured Hironobu “The Gutch” Sakaguchi served as the games executive producer, while primarily working on his own demise; which takes the form of 2001’s Final Fantasy: The Spirits Within. This lent the position of director for the game to Yoshinori Kitase. The battle system for Final Fantasy VIII was designed by Kitase and none other than Hiroyuki Ito.

For the visual design, Kitase knew he wanted a combination of fantasy and realism. He aimed to create a cast of characters who appeared to be ordinary people. Tetsuya Nomura and art director Yusuke Naora worked tirelessly to achieve this feel by creating realistically proportioned characters. Naora also attempted to enhance realism by bright lighting effects while creating appropriate shadows. They also used motion capture technology to give the games characters more lifelike movements in the FMV sequences.

The designers felt compelled to invert the atmosphere of the previous games, which were themed as light emerging from darkness. This decision was easy for the team, since they almost all worked on Final Fantasy VII, and felt a new direction was a good idea. The world designs were improved from the last title, due to the experience the team had working within their graphical boundaries. Another part of the “realism” theme that Kitase so desired, was noted with the realistically inspired architecture for the areas. This is noted with the Ancient Egyptian and Greek architecture. We also see a nod to Paris, while throwing a super high tech city in the mix to give it a different, futuristic feeling as well.

In an attempt to maintain a foreign atmosphere, the characters designs were predominantly European in appearance. The first Final Fantasy VIII character to be developed was Squall. Nomura gave squall a fur jacket as a challenge to the games FMV designers. Thankfully, they accepted the challenge, and the jacket looks super realistic. Even if it seems slightly out of place… Nomura also found a place for some previously designed characters, such as Edea, Fujin, and Raijin. Nomura designed Edea based on the style of Yoshitaka Amano.

Final Fantasy VIII also featured the series’ first lyrics based song. This took the form of Eyes on Me, by Faye Wong.

 

The game received positive reviews, and was also commercially successful. In just two days after the North American release, Final Fantasy VIII became the top selling video game in the US, and would remain in that spot for over two weeks. As of March 31, 2003 the game had shipped 8.15 million copies worldwide. This was the fastest selling Final Fantasy title at the time.

Remix:

BENZYH - Find Your Way (Final Fantasy VIII) (Nobuo Uematsu) REMIX
https://www.youtube.com/watch?v=J4X8BUtPK3g

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#finalfantasy #jrpg #gaming #squareenix

Direct download: 33_ff8p1.mp3
Category:general -- posted at: 12:00am MST

News:

 

Final Fantasy Explorers:

According to Siliconera, Japanese Amazon reviews on the new monster-hunter-like Final Fantasy game note that although people liked the game, most were expecting something MORE similar to Monster Hunter. Insead, there were many complaints that there was too much walking in the game, being compared to Final Fantasy XI. There has been talk of a patch to address these problems, but nothing has been confirmed as of yet.

 

Final Fantasy XIV:

The last patch of the current patch cycle for the game, before the release of Heavensward, patch 2.5 entitled “Before the Fall”, is not only an ominous title, but also a patch of epic proportions. This is what we know about the patch according to Square Enix:

 

“Part one of Before the Fall is scheduled for the mid to end of January with the release of patch 2.5, which contains myriad challenges for adventurers of every persuasion. The patch will include roughly two-thirds of the final main scenario quests, three new dungeons, and the conclusion of the Crystal Tower questline and the World of Darkness. The patch will also feature the adventures of Hildibrand─agent of enquiry, inspector extraordinaire─on his latest (and perhaps final?) investigation, a new battle against Odin, the Dark Divinity of legend, in Urth’s Fount, new gear for gatherers and crafters, numerous new recipes, and more. We have plenty planned to make this patch a befitting prelude to the end of the 2.X storyline.

 

There will be much to do in patch 2.5, and before we bombard you with more in part 2, we’ll be offering players a change of pace with patch 2.51, which focuses on the introduction of the Gold Saucer. It bears mentioning, however, that the establishment is known as the Manderville Gold Saucer in Eorzea. You’ll have to check it out for yourself to figure out where this moniker came from. Including chocobo racing, chocobo breeding, and the return of the FF card game Triple Triad, you can look forward to a fun and relaxing time in the Gold Saucer.

 

Part two of Before the Fall is scheduled for the end of March, closing the curtain on the story that brought about the rebirth of Eorzea. What trials and tribulations await the Warrior of Light? What drastic turn of events will grant passage to the reclusive nation of Ishgard? Only time will tell.”

 

Final Fantasy XV:

 

According to gameranx:

Final Fantasy 15 lead game designer Wan Hazmer shared some new details regarding the game in a panel named The History and Future of Final Fantasy. We'll pass over details mentioned before and discuss what they revealed here that's new.

Wan stressed the importance of camping periodically. Basically, camping is when you have an opportunity to power your self up, using food you can prepare using different ingredients. These effects gradually decrease in time, giving you incentive to camp again. Also an incentive to camp is experience. While you earn experience throughout the game, you can only 'cash in' that experience and level up at camp.

The game will now have a 60 minute day/night cycle. 40 minutes of that will be daytime, and 20 minutes night. The doubling of a day from 30 to 60 minutes implies there are some tasks that will take you a considerable amount of time to accomplish.

Final Fantasy XV:

As per the recent interview between Famitsu and Hajime Tabata:

They’re trying to make a more realistic feel to the games dimensions. They based the town we saw in the most recent trailer on the people and design of the Bahamas. We will be able to talk to NPC’s, and they will react accordingly to a prince in their presence. Boob jiggle for Cid used to be insane, but is being altered.

 

And the Categories are…

For All

Best Final Fantasy Podcast

   -Aetheryte Radio

   -ARRpod

   -Damn Chocobo

   -Final Fantasy Union

   -Limit Break Radio

   -Ultima Final Fantasy

Best 2014 Final Fantasy Release

   -Lightning Returns: Final Fantasy XIII

   -Final Fantasy Agito

   -Final Fantasy Artniks Drive

   -Theatrhythm Final Fantasy: Curtain Call

   -Final Fantasy Explorers

   -Final Fantasy: World Wide Words

   -Final Fantasy VII G-Bike

 

For the Show

Best UFF Episode

Worst Episode (minisodes and commentaries don't count)

Best Rant

Best Impersonation (celebrity or otherwise)

Best Song (remixes before the discussions don't count)

 

Remix:

https://www.youtube.com/watch?v=e5dWEI0LrFw

FF10 - Someday The Dream Will End (Folk/Medieval Remix) by Exsanquis

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#finalfantasy #jrpg #gaming #squareenix

Direct download: bestof14.mp3
Category:general -- posted at: 12:00am MST

It's back! We finally had enough space left to do another commentary on Final Fantasy Unlimited! Join us as we talk over the sixth episode of Final Fantasy Unlimited, and discuss the pro's and con's of the series. Enjoy, for there are nineteen more episodes to go!

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#finalfantasy #jrpg #gaming #squareenix

Direct download: commentary6.mp3
Category:general -- posted at: 11:40pm MST

This episode, we discuss long time employee of Square Enix Hiroyuki Ito. We give a retrospective of his important additions to the series, such as the Active Time Battle system popular in the Final Fantasy series. We contrast Ito's style with other popular RPG's at the time, and go in depth on his inspirations for his systems. This episode also announces the first annual Ultima Final Fantasy Podcast awards! This poll will be up for a week, and includes numerous best of awards for our podcast, for best Final Fantasy podcast, and for best impersonation on our show. We also have a category for best Final Fantasy release of the year! Check out our poll, and support your favorite Final Fantasy podcast!

 

 

Remix:
FINAL FANTASY 12 : The salikawood remix
https://www.youtube.com/watch?v=jHTwCpkNE_Q

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#finalfantasy #jrpg #gaming #squareenix

Direct download: episode31.mp3
Category:general -- posted at: 10:29pm MST

 This episode, we discuss the new trailers for Final Fantasy XV and Type-0. We also answer numerous questions from our listeners. We go over the impressive list of user favorite Final Fantasy games, and discuss how they might compare to our own list. We discuss the female Cid in the trailer, and talk about what we like in a Cid. Join us for some awesome Final Fantasy discussion!

Remix:
OC ReMix #2838: Final Fantasy Type-0 'Gods and Crystals' [Three Hours of Fate] by Moomba
https://www.youtube.com/watch?v=EwJZE5ip2qA

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#finalfantasy #jrpg #gaming #squareenix

Direct download: episode31_mixdown.mp3
Category:general -- posted at: 12:00am MST

This episode, we invited Patreon supporter, and awesome listener Mechamessiah to join us! We discuss our gaming backgrounds in both Final Fantasy and gaming as a whole. We answered the questions of the week in a group format, and had an awesome overall discussion of Final Fantasy! Enjoy this special episode for our special guest!

Remix:

FFVIII - Eyes On Me (remix)

https://www.youtube.com/watch?v=HG9qMaQlrgM

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#finalfantasy #jrpg #gaming #squareenix

Direct download: Episode30.mp3
Category:general -- posted at: 12:00am MST

This episode, we discuss the short included in the Final Fantasy VII: Advent Children Complete Blu-Ray about Denzel. We discuss what we liked about the style and score of the episode, and of course ranked it accordingly against the other Final Fantasy films. We also answer a slew of Final Fantasy questions submitted by our awesome forum members, including giving our listeners our take on some of the other Final Fantasy podcasts. Enjoy the episode! 

Remix: Maklibek "Cosmo Canyon" Final Fantasy 7 Orchestral EDM Mix

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#finalfantasy #jrpg #gaming #squareenix

Direct download: episode29.mp3
Category:general -- posted at: 12:00am MST

This episode, we read a ton of reviews that we previously missed from other countries. We then discuss the recently watched Final Fantasy VII: Advent Children Complete. We talk about the differences between the two versions of Advent Children, and give an overall critique on the films as separate entities. We delve into the development of Advent Children, and compare and contrast it with Final Fantasy: The Spirits Within. Enjoy the episode, and let us know how you feel the film holds up!

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#finalfantasy #jrpg #gaming #squareenix

Direct download: Episode28_mixdown.mp3
Category:general -- posted at: 10:00pm MST

This episode, we continue right where we left off last week. We discuss the design of the game, and important aspect considering the switch of character designer from Yoshitaka Amano to Tetsuya Nomura. We then discussed the amazing music composed by the legendary Nobou Uematsu, and also discussed doing optional quests in the game. Among these were getting knights of the round, defeating the weapons, the Wutai side quest etc. We ended the review segment with our final, overall thoughts on the game as a whole, and then moved on to our increasingly popular questions segment, where we answer anything you ask us! Enjoy!

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#finalfantasy #jrpg #gaming #squareenix

Direct download: ffviipart2real.mp3
Category:general -- posted at: 10:00am MST

This episode, we discuss the amazing video game known as Final Fantasy VII. We discussed the incredible story of Final Fantasy VII, both it's strong points and a couple of weak points. We also discussed the production of the game, and talked about how big of a risk Square was taking on this game. We discussed a new way to support the show, through our new Patreon account! Check it out, and enjoy this long awaited episode all about Final Fantasy VII!

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#finalfantasy #jrpg #gaming #squareenix

 

Also, this music track was used in the episode, so kudos for the sweet song!

Final Fantasy VII "Aeris Theme" - Acoustic Guitar

http://www.youtube.com/watch?v=vqW0iKLTre8

Direct download: ffviipart1.mp3
Category:general -- posted at: 3:09pm MST

This episode, we create and review three different Final Fantasy themed foods. First, we cover the drinks Haste, and Aerith, from the site The Drunken Moogle.com. We then cover the delicious Tantalus Sandwich brought to us by ffrecipes.wordpress.com. We also answer numerous listener submitted questions, and talk about our progress with Final Fantasy VII. Enjoy!

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#finalfantasy #jrpg #gaming #squareenix

Direct download: episode26.mp3
Category:general -- posted at: 3:00pm MST

This episode, we discuss Last Order: Final Fantasy VII. We discuss our opinion on the art style, as well as the tone of the mini film. We also read off a list of changes that both Last Order and Crisis Core have brought to the original events in the Nibelheim Reactor scene in Final Fantasy VII. We also answer numerous user submitted questions, and talk about our opinion on a Remake of Final Fantasy VII. Enjoy!

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#finalfantasy #jrpg #gaming #squareenix

Direct download: lastorder.mp3
Category:general -- posted at: 3:53pm MST

This episode, we discuss the religious aspects in the Final Fantasy series. We discuss Japan's religious atmosphere, and discuss it's influence on the Final Fantasy series. We also discuss the video released by Game Theory and it's influence on the episode. We reference the events of Final Fantasy X, and dissect them. We discuss the theme of religion stymying technological advancement of society. We also discuss the religios call backs of the summons in the series, as well as discussing the final boss fight against Kefka in Final Fantasy VI. Enjoy!

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#finalfantasy #jrpg #gaming #squareenix

Direct download: Untitled_Session_212_mixdown.mp3
Category:general -- posted at: 4:00pm MST

This episode, we discuss our trip to the Las Vegas Final Fantasy XIV Fan Festival. We discuss what we did on the trip, as well as the events and announcements made at the Fan Festival. We also discuss seeing some impressive cosplay, and talk about the overall atmosphere and experience of the Final Fantasy XIV Fan Festival. We discuss what we feel about the new additions to Final Fantasy XIV, including the new expansion Heavensward as well as the new level cap, and discuss the fire of desire that the event brought us to catch up to the rest of the world in this game.

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#finalfantasy #jrpg #gaming #squareenix

Direct download: Untitled_Session_1_mixdown.mp3
Category:general -- posted at: 12:44pm MST

In this beefcake of an episode, we discuss the greatness that is Final Fantasy VI. We discuss the intricate relationships between certain characters, such as the love story between Celes and Locke, the story of Cyan and his family, the intricacies of Terra being the "main" character, the relationship between the two royal brothers Sabin and Edgar. We also discuss Shadow's stories, both the one where he doesnt die when the world gets destroyed as well as his intended ending. We discuss the soundtrack of the game, referring to it as Nobou Uematsu's masterpiece work. We also discuss how the game took the Super Nintendo to it's limits, and how it still looks good today. We talk about getting the Espers, and also delve into whether or not you should get Ragnarok the Esper, or Ragnarok the sword. We also discuss a little bit of news regarding Final Fantasy XIV and XV, where now in XIV you can fight Ultros and his friend Typhon. Enjoy our thoughts on this excellent Rpg!

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#finalfantasy #jrpg #gaming #squareenix

Direct download: finalfantasy6.mp3
Category:general -- posted at: 3:33pm MST

This episode, we discuss the immense importance of Final Fantasy Director Yoshinori Kitase, and his role on the progression of the Final Fantasy series into what we experience today. We discuss Kitase's film origins and the effect they had on the Final Fantasy series' evolution. We also have our question segment where we decide on our Ultimate....Final fantasy Party, as well as discussing our favorite Final Fantasy artwork styles. We also discuss how Xenogears was initially submitted as a storyline for Final Fantasy VII, and how we're glad they were split up, thus creating two excellent games rather than one.

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#finalfantasy #jrpg #gaming #squareenix

Direct download: episode21.mp3
Category:general -- posted at: 2:55pm MST

In this episode, we discuss what Final Fantasy games we think will be re-released and through what mediums. We answer questions of the week, as well as introducing our new jingle for the segment. We discuss the Final Fantasy XV news, and adress some problems with the battle system and there not being a female playable character in the game. We discuss Final Fantasy Type-0, and talk about the gore in the video being a step in the right direction. We will also be doing a poll on who we should research and talk about for next weeks Spotlight episode.

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#finalfantasy #jrpg #gaming #squareenix

Direct download: episode20_mixdown2.mp3
Category:general -- posted at: 5:18pm MST

Final Fantasy XV's director has a new song!

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#finalfantasy #jrpg #gaming #squareenix

Direct download: HajimeTabata.mp3.mp4
Category:general -- posted at: 4:08pm MST

The Mahgun has thawed, and this commentary episode of Final Fantasy Unlimited has finally been released!

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#finalfantasy #jrpg #gaming #squareenix

Direct download: Episode5-1.mp4_1.mp3
Category:general -- posted at: 11:57am MST

In news this week, Final Fantasy XV has a new trailer as well as a gameplay video. We discuss the epicness of these trailers, as well as discussing the new trailer for Final Fantasy Explorers, and Final Fantasy Agito+. We talk about Tetsuya Nomura moving off of Final Fantasy XV to continue working on Kingdom Hearts III. We talk about Hajime Tabata finishing up. We remember Tabata from Final Fantasy VII: Crisis Core. We also anser a user submitted question and muse about the outcome of Final Fantasy XV.

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#finalfantasy #jrpg #gaming #squareenix

Direct download: episode19-2.mp3
Category:general -- posted at: 5:08pm MST

We discuss Hironobu Sakaguchi's interview where he discusses "Hating Square Enix's Business Side." We also discuss the hiring of team members to complete Kingdon Hearts 3. We have a character battle pitting Final Fantasy IV's Cecil against Final Fantasy V's Buttz/Bartz/Bahtz. We also introduce a future podcast where we review books once a month! And, last but certainly not least, we introduce a new segment based on user questions/submissions. We discuss an alternate way to get the Lionheart in Final Fantasy VIII, and discuss which Final Fantasy game we are most excited to play.

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#finalfantasy #jrpg #gaming #squareenix

Direct download: Episode18.mp3
Category:general -- posted at: 10:00pm MST

This episode, we discuss the Final Fantasy V sequel movie; Final fantasy: Legend of the Crystals. We discuss the quality of the film, as well as it's loose connection to Final Fantasy V. We also discuss the Final Fantasy Theatrym demo, as well as newly announced changes to Final Fantasy: Type 0. Final Fantasy: Type 0 will not have a multiplayer mode, and will be abandoning the sleep leveling function it previously had. We discuss the possible similarities between Final Fantasy XV's release and Final Fantasy XIII's, leading us to believe that the game will come out somewhat recently after the official release date.

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#finalfantasy #jrpg #gaming #squareenix

Direct download: Episode17.mp3
Category:general -- posted at: 10:00pm MST

It's been a long, hard journey through Super Sexy Swingin' Fan Fiction. We are gushing hot sweet tears in the absence of one of our favorite segments. It all cums down to this final chapter.

Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

 

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#finalfantasy #jrpg #gaming #squareenix

Direct download: sssff7.mp3
Category:general -- posted at: 10:00pm MST

The Mahgun has thawed!!!! Finally up for release, commentary #4. Enjoy guys!

Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

 

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#finalfantasy #jrpg #gaming #squareenix

Direct download: commentray4.mp3.mp3
Category:general -- posted at: 10:00pm MST

We discuss Ultima Final Fantasy's fan content, reading reviews and answering questions from our fans. We also discuss Final Fantasy Type-0 being "released" in the US within the next 12 months. We discuss our favorite titles up to this point, and talk about which of the Final Fantasy games we've each completed. We also discuss our favorite side quests within the Final Fantasy universe, as well as other noteworthy quests.

Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

 

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#finalfantasy #jrpg #gaming #squareenix

Direct download: Ultima_Final_Fantasy_Podcast_Catch-up.mp3
Category:general -- posted at: 1:49am MST

In this episode, Joe and Kaleb read their newest Itunes review, talk about the housing crisis in Final Fantasy XIV, where the economy is horrendous and houses cost millions of gil, leaving many players homeless, bringing down the value of the cities. We also discuss the newly released job classes in Final Fantasy Explorers; the monk, the warrior/tank, and the black mage. We also mention that this episode is super short, because we ran out of space on our media host and are too cheap to upgrade.

Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

 

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Discord Server: discord.gg/cFFx4N5

 

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#finalfantasy #jrpg #gaming #squareenix

Direct download: UFF_Episode15_HousingCrisis.mp3
Category:general -- posted at: 12:51pm MST

A semi-indepth discussion on the origins of three popular summons in the Final Fantasy series: Bahamut, Leviathan, and Ifrit. We discuss their scriptural origins, as well as discussing the descriptions of the beasts. They are described differently than they appear in the Final Fantasy games, and we theorize  possible reasons for these changes within the Final Fantasy series.

Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

 

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#finalfantasy #jrpg #gaming #squareenix

Direct download: didyouknow4.mp3
Category:general -- posted at: 10:00pm MST

This episode involves a thr**some as well as "payment" for the destruction of the hotel room from the night before. Not nearly as explicit as the previous episode. This is horrible Final Fantasy VII fan fiction and does not represent the rest of the podcast.

Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

 

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#finalfantasy #jrpg #gaming #squareenix

Direct download: sssff6.mp3
Category:general -- posted at: 10:00pm MST

We discuss our failed interview with a co writer and co-producer of the  failed Final Fantasy VII Miniseries, Mr. Galliger. We also discuss fan fiction works as a whole, and the legality of it all. We discuss what direction we want to take when dealing with fan created works, as well as the direction for the podcast as a whole. In news this week, Final Fantasy Explorers is set to be released on December 18th in Japan. More rumors about a Final Fantasy XV and a Kingdom Hearts 3 release date. We discuss another rumor in which a blogger believes that Kingdom Hearts 3 will not have the character Genie, due to Robin Williams death, even though he didn't voice the Genie in either of the original games.

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#finalfantasy #jrpg #gaming #squareenix

Direct download: Episode14.mp3
Category:general -- posted at: 1:53pm MST

First off, these are the items you need:

  • 1 Adamantine
  • 4 Dragon Fangs
  • 12 Pulse Ammos

Adamantine:

  • Get these from Adamantoise on Big Horn island, it's a rare drop and you will need to be over level 20.

Dragon Fangs:

  • Get these from the Blue dragons (once again, rare drop) in the forests neer Trabadia

Pulse Ammos:

  • Must have Ifrit to level 10 with Ammo refine ability
  • Energy Crystals are droped from Enoyles in the Esthar area, after the lunar cry/
  • 1 Energy Crystal refines into 10 Pulse Ammos

You can also get the Lionheart through cards, and we touch on that.

Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

 

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#finalfantasy #jrpg #gaming #squareenix

Direct download: ttue3.mp3
Category:general -- posted at: 10:00pm MST

Dante Travels with Virgil through the 9 circles of hell

  • Limbo
  • Lust
  • Gluttony
  • Greed
  • Anger
  • Herasy
  • Violence
  • Fraud
  • Treachery

The 8th circle is made up of Bolgias

  • Panderers and Seducers
  • Flatterers
  • Simoniacs
  • Sorcerers
  • Corrupt Poloticians
  • Hypocrites
  • Thieves
  • Fraudulant advisors
  • Sowers of Discord
  • Falsifiers

5th Bolgia

  • Corrupt poloticians, emersed in a lake of boiling tar - represents "sticky fingers"
  • Alichino (derived from Arlecchino, the harlequin)
  • Barbariccia ("Curly Beard")
  • Cagnazzo ("Nasty Dog)
  • Calcabrina (possibly "Grace Stomper")
  • Ciriatto ("Wild Hog")
  • Draghignazzo ("Big Nasty Dragon")
  • Farfarello (possibly "Goblin")
  • Graffiacane ("Dog Scratcher")
  • Libicocco (possibly "Libyan Hothead")
  • Malacoda, the leader ("Evil Tail"[1])
  • Rubicante (possibly "Red-faced Terror" and a reference to Cante de' Gabrielli, who as Podestà of Florencecondemned Dante to exile)
  • Scarmiglione (possibly "Trouble Maker")

And how they connect with Final Fantasy IV.

Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

 

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#finalfantasy #jrpg #gaming #squareenix

Direct download: didyouknow3.mp3
Category:general -- posted at: 10:00pm MST

Everything looks like a phallis to Kaleb, appearently. Welcome, watch with us as we enjoy the third episode of Final Fantasy Unlimmited.

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#finalfantasy #jrpg #gaming #squareenix

Direct download: commentary.mp3.mp3
Category:general -- posted at: 11:32pm MST

NSFW!!!!

Cleanup time. We were wondering what the next morning at the gold saucer would bring. This may be the worst episode yet. Joe couldn't take it, he almost vomited. Feel free to read along with us at adult-fanfiction.org.

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#finalfantasy #jrpg #gaming #squareenix

Direct download: SSSFF5.mp3
Category:general -- posted at: 10:00pm MST

News:

Final Fantasy Record Keeper Trailer

Lots of Final Fantasy XV release date rumors

Discussion:

Listen with us as we talk of the great game that is Final Fantasy V. We start with its long developement history, the fact that they couldn't release the game because of School Children skipping class for it.

We also have our opinions on it's story, gameplay, graphics, and Music.

This is a good episode, tune in!

Direct download: UFF_Episode13_FinalFantasyV.mp3
Category:general -- posted at: 5:18pm MST

We discuss how to defeat the 45th hunt in Final Fantasy XII. Lots of physical attacks and healing are necessary to beat this boss. The occasional non elemental spell is also highly damaging. This is easily the most intense fight in all of Final Fantasy XII, and maybe in the entire Final Fantasy series. Dont forget that you can leave and heal up at a nearby crystal. This is not a one sequence fight, which is a first in the Final Fantasy series.

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#finalfantasy #jrpg #gaming #squareenix

Direct download: Uff_Minisode_Yiazamat.mp3
Category:general -- posted at: 10:00pm MST

How are Final Fantasy VII and Final Fantasy X related? We'll tell ya!

Remember the kid named "Shinra" in Final Fantasy X-2? There's a theory, supported by one of the writers of Final Fantasy X-2, that he is an ancestor to the creators of the Shin-Ra company.


In this episode we discuss this possible connection, and its many implications. The similarity between the farplane and the Promised Land, the Pyreflies in Advent Children, and the colombus like takeover of one race to another via interplanetary travel.

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#finalfantasy #jrpg #gaming #squareenix

Direct download: ffviiandx.mp3
Category:general -- posted at: 10:00pm MST

We know all ya'll were curious about this series. Have a blast listening to our reactions as we let the second episode play out. This Final Fantasy Unlimited commentary includes Joe and BOTH Kalebs, so enjoy

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#finalfantasy #jrpg #gaming #squareenix

Direct download: commentray2.mp3.mp3
Category:general -- posted at: 10:00pm MST

Where is Cid? I know what you all were thinking during the other 3 parts of Kanzen's epic.

Features characters from Final Fantasy VII.

And it's really gross.

Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

 

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#finalfantasy #jrpg #gaming #squareenix

Direct download: SSSFF4.mp3
Category:general -- posted at: 10:00pm MST

Intro:

Itunes reviews for Ultima Final Fantasy

No, we aren't done with Final Fantasy five. Why? We'll tell you why: sidequests.

News:

A new contest for Square-Enix members (https://www.youtube.com/watch?v=SxKxHsTokoc)! You can record the final fantasy theme at 120 BPM and submit it for cool prizes!

We talk a bit about Final Fantasy Music...

Breaking News! Square-Enix broke copyright with another company!

Discussion:

Kaleb has a weak theory having to do with Square-Enix's sequel syndrome, and it's all about Disney.

What sidequests Joe plans on doing...

Ending:

The audio from the contest announcement video!

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#finalfantasy #jrpg #gaming #squareenix

Direct download: UFF_Episode12.mp3
Category:general -- posted at: 4:13pm MST

In this Tactical Tuesday Minisode, Kaleb goes step by step, teaching you how to get the Knights of the Round Materia in FFVII!

 

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#finalfantasy #jrpg #gaming #squareenix

Direct download: Tactics1-Knightsoftheround.mp3
Category:general -- posted at: 10:00pm MST

Who doesn't love a good minisode?

Part of our Ultima Final Fantasy Back to School Spectacular, our new "did you know" segment! Today we'll be discussing the mythical origins of certain things in Final Fantasy VII, from character names to Shinra. Why did Square choose the names they did for certain characters? Perhaps the character's derive from these mythic origins. Joe also appologizes once again of his mistake naming Aerith "Aeris".

Enjoy the new jingles too, we worked hard on those.

Characters Discussed:

Cloud, Aerith (Aeris), Sephiroth, Shinra, Hojo, and much more!

Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

 

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#finalfantasy #jrpg #gaming #squareenix

Direct download: DYK1-Mythicorginsofff7.mp3
Category:general -- posted at: 10:00pm MST

In the news this week:

  • A new Final Fantasy XIV inspired resturant is opening in Japan, it's name: The Eorzea cafe.
  • Square-Enix's CTO, in charge of the engine for Final Fantasy XIV's remake, has stepped down, and is to be replaced.
  • Tetsuya Nomura is at comic-con, and he's signing Batman posters!
  • Final Fantasy XV rumors abound! Possible Steam leak regarding a possible PC release for the game, yet no official statement from square...

Discussion:

  • An in-depth biography for Final Fantasy artist, Yoshitaka Amano, in which we discuss his career and the impact he's had on Final Fantasy
  • Why are ther no Final Fantasy novelizations?

Other:

  • UFF Podcast: Back to School Spectacular!! Make sure you stick around through august, it's gonna be awesome!

Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

 

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#finalfantasy #jrpg #gaming #squareenix

Direct download: Episode11.mp3
Category:general -- posted at: 1:27pm MST

Final Fantasy Unlimited finally came in the mail, Joe and Kaleb Craig sit down to watch the short-lived anime from Square-Enix. Enjoy our first commentary!

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#finalfantasy #jrpg #gaming #squareenix

Direct download: commentary.mp3_1.mp3
Category:general -- posted at: 2:05am MST

News:

  • Gay Pride Parade in Final Fantasy XIV!
  • What we now know about Final Fantasy Record Keeper
  • Square-Enix's decision to bring Type-0 to the west, as well as the controversy surrounding the unofficial translation that took many people thousands of hours to complete.

Super Sexy Swingin' Fan Fiction

A short, yet still disgusting third part to Kanzen's epic erotic Final Fantasy VII fan fiction.

Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

 

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#finalfantasy #jrpg #gaming #squareenix

Direct download: Episode10.mp3
Category:general -- posted at: 2:44pm MST

A mini Ultima Final Fantasy Episode--first of its kind! Itunes review winner is announced! We love you all!

Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

 

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#finalfantasy #jrpg #gaming #squareenix

Direct download: Minisode.mp3
Category:general -- posted at: 3:14am MST

News:

Final Fantasy XIV has some patch issues.

Final Fantasy Record Keeper is announced, although we don't know anything about it.

 

Discussion:

This week we finally finished Final Fantasy IV!!!! We bring in a special guest to discuss various versions of the game, what we thought of the story, gameplay, and music, and our thoughts on Final Fantasy IV as a whole. Often regarded as Final Fantasy II in the west we go through the entire developement process and fawn over this classic RPG.

Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

 

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#finalfantasy #jrpg #gaming #squareenix

Direct download: Episode9.mp3
Category:general -- posted at: 1:47pm MST

News:

Final Fantasy XIV has a new patch!
Hironobu Sakaguchi announces his new game!
Final Fantasy IX turnes 14!

Discussion:
Character Battle (Our first): Firion Vs. Luneth

A tournament (badly kept track of) of the leading ladies of Final Fantasy, which one will be our unofficial pin-up girl?

Characters: White Mage, Sara, Maria, Garnett, Yuna, Aerith, Lightning, Fang, Fran...

Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

 

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Tweet Joe: https://twitter.com/JosephDeGolyer

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#finalfantasy #jrpg #gaming #squareenix

Direct download: Episode8.mp3
Category:general -- posted at: 3:37am MST

This week in Final Final Fantasy news: Final Fantasy XIV fan festival is announcements, including its first expansion. A new mobile Final Fantasy game has also been announced for Japan: Final Fantasy Artniks.

This weeks discussion: Our first ever spotlight on Hironobu Sakaguchi, creator of Final Fantasy and previous presiden of Square. We go over the entire scope of his career, from his birth in Japan, to the creation of his new company Mistwalker. We go into deatil about his contributions to the Final Fantasy games, and the movie Final Fantasy: The Spirit's within and it's effects on Square-Enix.

We do get a bit off topic, talking about hipsters for a bit, but it all goes back to Hironobu Sakaguchi in the end.

Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

 

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Tweet Joe: https://twitter.com/JosephDeGolyer

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#finalfantasy #jrpg #gaming #squareenix

Direct download: UFF_Episode_7_Spotlight_Hironobu.mp3
Category:general -- posted at: 2:52pm MST

In which we discuss Final Fantasy XIV's new patch, no more theatrerythm, the steam sale and how it affects the availibe Final Fantasy games. We also discuss Final Fantasy VIII's new cheats from Square-Enix, what magic sytem works best in the Final Fantasy games, and things we missed in our Final Fantasy III review.

This episode also includes the sequel to episode 3's Super Sexy Swingin' Fan Fiction. Enjoy the gagging.

Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

 

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Tweet Joe: https://twitter.com/JosephDeGolyer

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#finalfantasy #jrpg #gaming #squareenix

Direct download: Steam_Sale_and_SSSFFII.mp3
Category:general -- posted at: 5:33pm MST

Final Fantasy III

We finally finished Final Fantasy III! This week we review the game's story and what we felt about the job system. We also discuss what little we know about the developement history of the elusive video game, and the differences between this classic RPG's many published versions. In news we talk about Final Fantasy Explorers and Square-Enix's decision to include Gay Marriage in Final Fantasy XIV!

Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

 

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#finalfantasy #jrpg #gaming #squareenix

Direct download: Episode5_FinalFantasy3.mp3
Category:general -- posted at: 4:17pm MST

Final Fantasy: The Spirits Within

We sat down and watched Final Fantasy: The Spirits Within. This week we discuss various aspects of the film, as well as the future of Final Fantasy movies and remakes of games like Final Fantasy VII. We also talk about what little news has come out of E3 so far concerning the Final Fantasy games.

Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

 

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Tweet Joe: https://twitter.com/JosephDeGolyer

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#finalfantasy #jrpg #gaming #squareenix

Direct download: Episode4_FFspiritswithin.mp3
Category:general -- posted at: 5:01pm MST

Final Fantasy XV Predictions and Super Sexy Swingin' Fan Fiction!

We talk about FF15--the developement of 15 and why we think VS13 changed titles. We also speculate about the developement process behind the recent FF games. What is the connection between 15 and Hamlet? How is the new game based on reality? How would we feel about the turn away from turned based FF games? All that and more plus some sexy fan fiction on this episode of Ultima Final Fantasy!

Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

 

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Tweet Joe: https://twitter.com/JosephDeGolyer

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#finalfantasy #jrpg #gaming #squareenix

Direct download: UFF_Episode3_FF15Predictions_sexyfanfic1.mp3
Category:general -- posted at: 5:17pm MST

In which we discuss the development history of Final Fantasy 2, and our own thoughts on the game. Also discussed is the Final Fantasy III port to Steam.

 

Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

 

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Discord Server: discord.gg/cFFx4N5

 

Tweet Joe: https://twitter.com/JosephDeGolyer

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#finalfantasy #jrpg #gaming #squareenix

Direct download: Episode2_Final_Fantasy_ii.mp3
Category:general -- posted at: 5:06pm MST

Final Fantasy I

In which we discuss our new podcast and the Final Fantasy seires starting with FF1. We talk about our plans for this podcast and how we got into Final Fantasy.

Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

 

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Facebook Page: https://www.facebook.com/UltimaFinalFantasy

Discord Server: discord.gg/cFFx4N5

 

Tweet Joe: https://twitter.com/JosephDeGolyer

Tweet Kaleb: https://twitter.com/UFFPodcast

 

Other Helpful Links:

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Amazon Affiliate Link: https://amzn.to/38tceeQ

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#finalfantasy #jrpg #gaming #squareenix

Direct download: UFF_Episode1_FF1-redux.mp3
Category:general -- posted at: 8:16pm MST